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Apple Development SuperPack - IPhone, IPad, ObjectiveC, AppleScript English | Collection Books | PDF | 927.51 MB Caution: There is a file that appears to be missing. It is NOT, it was a duplicated file. File is: "Xcode 3 unleashed". So you can uncheck "x-code-3-unleashed.9780321552631.35686.pdf" from downloading. |
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Development: Infancy Through Adolescence Publisher: Wa dswo rth | 2010 | ISBN: 061872155X | 465 pages | PDF | 22,8 MB
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Digital-Tutors - Creative Development - Photorealistic Nighttime Water Shading and Rendering in Maya and modoAuthor: Martin Mayer | 1h 23mn | April 1, 2012 | 793 MB Required Software: Maya 2012 SAP, modo 601, Fusion 6.31 Language: English | Genre: eLearningIn this modo tutorial, we will look at the creation process for two shots of photo-realistic floating candle scenes that can be a part of a movie or a commercial. Throughout these lessons we�ll create a shot that resembles realistic-looking video footage that would otherwise be difficult to shoot. This tutorial offers an overview of key moments from the production that can inspire. Its lessons cover everything from initial analysis, modeling, texturing, rigging, animation, rendering to final comp using primarily modo and Fusion. The discussed techniques are, however, easily applicable to other mainstream applications. |
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Digital-Tutors � Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony WardEnglish | .flv 627 kbps | 1280 x 720 15fps | mp3 96 kbps | 6h 07m | 2.25 GB | Project Files 234 MB Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump Level: Advanced | Genre: eLearningIn this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character�s actual low polygon in-game model. Once that�s built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself. |
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Programming Microsoft ASP.NET 4 Publisher: Mic soft Pr ss | 2011 | 992 Pages | ISBN: 0735643385 | PDF | 28,7 MB
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Nuke 101: Professional Compositing and Visual Effects Publisher: Pe hpit Pr. ss | 2011 | ISBN: 0321733479 | 464 pages | epub | 31 MB
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MOS 2010 Study Guide for Microsoft OneNote Micr osoft Pre ss | 2011 | ISBN: 073566594X, 073566482X | 192 pages | PDF | 15
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Rhomobile: Beginner's Guide Publisher: P..t P.blishing | 2011 | ISBN: 1849515166 | 264 pages | mobi | 12,1 MB |
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Google Plus First Look: a tip-packed, comprehensive look at Google+ Publisher: P,,kt P..shing | 2012 | ISBN: 1849685347 | 208 pages | epub | 22,2 MB
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OpenVPN 2 Cookbook Publisher: Pa t Pu ish ing 2011 | 356 Pages | ISBN: 1849510105 | mobi | 10,7 MB
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