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Ripple Training - After Effects Fast Forward 3h 13m | Video: AVC (.mov) 1152x720 | Audio: AAC 44.1KHz mono | 1.35GB Genre: eLearning | Language: English | Level: Beginner After Effects Fast Forward is presented in 11 individual lessons with a running time of just over 3 hours. The tutorial also includes project files for following along in After Effects CS4 and CS5. Each lesson focuses on building fundamental After Effects skills such as setting up a comp, animating with keyframes, using cameras and lights, creating mattes, pre-composing, working with layered illustrator files and much more! |
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| Views: 44, Comments: 0 |
Ripple Training - After Effects Fast Forward 3h 13m | Video: AVC (.mov) 1152x720 | Audio: AAC 44.1KHz mono | 1.35GB Genre: eLearning | Language: English | Level: Beginner After Effects Fast Forward is presented in 11 individual lessons with a running time of just over 3 hours. The tutorial also includes project files for following along in After Effects CS4 and CS5. Each lesson focuses on building fundamental After Effects skills such as setting up a comp, animating with keyframes, using cameras and lights, creating mattes, pre-composing, working with layered illustrator files and much more! |
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| Views: 57, Comments: 0 |
Ripple Training - Mastering Particles in Motion with Mark SpencerEnglish | MOV | AVC 1158x729 30 fps | AAC 96 kbps | 654 MB Genre: eLearningParticle Systems are commonly used in motion graphics, visual effects and gaming environments to simulate smoke, fire, snow, explosions, dust and fog to name just a few. Particle systems are also used in abstract ways to create effects like glowing trails and magic pixie dust (think Tinker Bell). Motion has a built in particle system that's not only intuitive, but can be used to create just about anything you can imagine. Used in conjunction with Behaviors, particles can be made to obey (or break) all the laws of physics with just a few mouse clicks. Motion comes with many built in particle presets, but as you'll learn in this tutorial, Motion's interface makes it easy to develop custom particle effects. |
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