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Digital-Tutors - Creative Development - Photorealistic Nighttime Water Shading and Rendering in Maya and modoAuthor: Martin Mayer | 1h 23mn | April 1, 2012 | 793 MB Required Software: Maya 2012 SAP, modo 601, Fusion 6.31 Language: English | Genre: eLearningIn this modo tutorial, we will look at the creation process for two shots of photo-realistic floating candle scenes that can be a part of a movie or a commercial. Throughout these lessons we�ll create a shot that resembles realistic-looking video footage that would otherwise be difficult to shoot. This tutorial offers an overview of key moments from the production that can inspire. Its lessons cover everything from initial analysis, modeling, texturing, rigging, animation, rendering to final comp using primarily modo and Fusion. The discussed techniques are, however, easily applicable to other mainstream applications. |
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Digital-Tutors � Creative Development: Creating a Low Poly Game Character in Maya and Silo with Antony WardEnglish | .flv 627 kbps | 1280 x 720 15fps | mp3 96 kbps | 6h 07m | 2.25 GB | Project Files 234 MB Required Software: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump Level: Advanced | Genre: eLearningIn this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons. We will begin, not by sculpting a high detail model in ZBrush or Mudbox, but by focusing on the character�s actual low polygon in-game model. Once that�s built and optimized, we will then focus on adding a good set of UVs before we move onto painting diffuse, normal and specular texture maps. By the end of this tutorial we will have taken a look at numerous tips, techniques and shortcuts all geared towards saving precious time by simply focusing on the actual game model itself. |
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Digital Tutors - Exterior Rendering Techniques with mental ray and Maya English | FLV | VP6, 1280x720, 16:9, 14.000 fps, 1 000 Kbps | MPEG Audio, 44.1 KHz, 96.0 Kbps, 1 channel | 756 MB Genre: Video Training In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in Maya. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. |
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Digital Tutors - Detailing Next-Gen Characters in ZBrushEnglish | 788 x 648, FPS-15.00. | Mono 22 050 kHz | 5 hrs. 20 min | 1.7 GB Genre: eLearning |
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Digital Tutors - Fundamentals of Maya: Polygon and Sub-D Modeling | 1.07 GBGenre: eLearningThis training program focuses on the fundamentals of modeling organic forms with complexity and realism, allowing the user's imagination to become reality! Get unrivaled experience with the innovative tools and powerful modeling techniques presented in over 3.5 hours and 2 discs of comprehensive training methods by Digital-Tutors. |
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Digital Tutors - Shader Recipes - Translucent Materials in MayaEnglish | FLV | VP6F 536 kbps 15 fps | 782x646 | MP3 96 kbps 44 KHz | 39 MB Genre: elearningShader Recipes - Translucent Materials in Maya 10 min. 8 sec. | June 1, 2010 | Maya (all versions) | Author: Kyle Green In this short course, we will learn how to mimic the characteristics of translucent materials that are not completely transparent but still allow light to pass through. We will discuss the critical attributes that control the translucency result, as well as controlling the shadows cast by translucent surfaces. |
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Digital Tutors: Introduction To Dynamics In Maya English | Team: NoPE | ISO | 1.41 GB Genre: Video Training Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently. |
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Digital Tutors - Working with Spotlight in ZBrush 4English | VP6F 782x646 | MP3 96 kbps | 330 MB Genre: eLearningIn this course we will explore the use of Spotlights in incorporating external images into our ZBrush painting workflow. In this course, we'll get a good basic knowledge of working with ShadowBox. We'll look at several different ways to incorporate ShadowBox tools into our workflow. We'll explore the multiple masking brushes and how they can help create our ShadowBox meshes. We'll talk about techniques for drawing out those masks to create the kind of geometry you're looking for. We will explore methods for appending multiple ShadowBox objects to create interconnected pieces. We'll also cover some topics related to using ShadowBox like the Clip Brushes and the Matchmaker Brush. |
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Digital Tutors - Animation Retargeting Techniques in MayaEnglish | Duration: 1h 15m | VP6F | 1280x720 | MP3 44.1KHz mono | 501MB Genre: eLearningIn this set of Maya tutorials you will learn a variety of techniques for retargeting animation to save time building animation assets. We'll start by learning how Maya's Trax Editor can be used to retarget animation. We'll then take another approach and utilize MEL to accomplish the same thing. Finally, we'll work with Maya's intuitive Human IK toolset to retarget from a performance-captured animation to a custom skeleton. We'll also cover techniques for optimizing and correcting animation after it has been remapped. By the end of this set of tutorials, you will be familiar with several tools you have at your disposal for re-purposing animation, to, ultimately, save production time. |
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Digital Tutors - Introduction to RealFlow 2012 English | VP6F 1280x720 | MP3 96 Kbps | 1.06 GB Genre: eLearning In this series of lessons, we will be taking an introductory look at RealFlow 2012 and many of the key features of this robust fluid simulation software. It is important to develop good workflow habits early in your RealFlow education, so we will start by learning the importance of properly setting up your RealFlow projects as well as how to efficiently move around within the RealFlow interface. |
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